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Project Deathspire

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Devlog

  • Procedural Terrain Generation
    February 22, 2020 by MobTV
    1
    #Procedural Generation, #Terrain System, #Project Deathspire
    The attached screen-shots are a sneak peak into what the procedural terrain generation system will look like. Currently there are few more changes and optimizations I need to make before the procedura... Continue reading
  • Version 0.16
    February 01, 2020 by MobTV#Version 0.16, #Project DeathSpire, #Patch
    Patch Notes: New: Added Respawn Feature Added Respawn UI Added Wave Spawning System(Current number of waves is unlimited, Currently enemy count goes up by 2 per wave.) Fixed: Not all enemy AI would sh... Continue reading
  • Version 0.15
    January 23, 2020 by MobTV
    1
    #Patch
    Version 0.15 Patch Notes New: Pause Menu Ability to quit game Know Issues: Enemies can track through walls Ramps have weird hit boxes... Continue reading
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